There are few things more likely to
induce groans of derision among movie-goers than the words "video game
adaptation". Those three words alone are enough to shake even the hardiest
of audiences to their core; rightly so, as the sub genre has churned out some
absolute shit shows since some creatively devoid executive producer somewhere
decided it was a sterling idea (because most of the work is already done for
you). Of course, it's turned out to be a pretty crap idea actually, with barely
a handful of movies worth watching and a vast raft of terrible dross that I
won't deign to drag back into conversation now because deep down I'm trying to
be a good person.
Conceptually at least sometimes it
made sense: Silent Hill and Resident Evil for example both had very cinematic
feels to them in the first place, so that transition wasn't completely outlandish. Final Fantasy
also would have made sense if the filmmakers had decided that making sense was
a worthwhile endeavour, but instead we got Spirits Within and a headache trying
to work out how it had anything to do with any of the games other than the
logo. The less said about Uwe Boll the better, but then you get the absolute
head-scratchers like Battleships. How in the name of all that's unholy did
anyone have the following conversation?
Exec 1: Hey, you know this absurdly
simple board game you can play with two bits of paper and a pencil if you don't
even own a copy?
Exec 2: The one with no narrative,
no characters and no more subtlety than blow up the other guys' ships, initially
using nothing but guesswork?
Exec 1: Yeah, that's the one. Does
anyone have the movie rights?
Exec 2: No more drugs for that man.
Yet somehow they managed to stretch
that into a feature length alien invasion action movie. It was awful, right down
to the "clever" Easter Egg of the alien torpedoes looking like the
game's pegs, but it was released and at least a handful of people paid actual,
real money to go see it at a cinema. Before or after the lobotomy, nobody is
entirely sure. Perhaps even during.
Bearing all this vitriol in mind, you might be surprised to find I was quite looking forward to Rampage, but actually if you've been with this blog for more than 5 minutes, maybe it's not such a surprise after all. The game, if you remember it, was simply take control of a giant monster and smash up buildings and although that has roughly the same amount of narrative as your average pre-school learn-to-read book, (as much as I would pay folding money for a Spot series based on global annihilation though) let's be fair, you can never really count a movie out when it's stars the absurdly large form of Dwayne Johnson.
The set-up is thankfully short and
to the point; after a brief prelude in space featuring a giant rat that I don't
remember in the game (these Hollywood types, screwing with our beloved
nostalgia, right?*) The Rock is a primatologist who doesn't play well with
others but has a special affinity for a big albino Gorilla named George (who
was in the games, suck it nostalgic whiners!) There is a predictable amount of pseudo-scientific
guffery on display, with much waffle about genetic markers and aggressive
behaviour modifiers and blah blah blah. Most of it is probably horse shit of
the highest order, particularly the monsters being genetically programmed to
rendezvous at a certain frequency pitch and destroy it, but frankly none of
that makes the least shred of difference. This is the kind of blockbuster that
you just need to switch off your brain for and allow the carnage to wash over
you. Of course there are things that make no sense: why do the crocodile and
wolf develop weird extra mutations when George just gets big and grumpy? How
does an ex-Special Forces elite operator end up a respected primatologist by
their mid-to-late forties? Why are all the characters painted in extremely
broad strokes? If you sat down to watch this movie expecting Professor
Brian Cox to pop into frame periodically to explain the veracity of the
scientific method, or that Bond villain looking dude from Inside The Actor's
Studio to elaborate on the subtle nuances of a 20 foot gorilla flipping people
off for laughs; good luck to you, you're an idiot. This is Rampage; you need
monsters, a city to destroy and some tanks to fire at them. Fortunately you get
all that and the added bonus of The Rock having a whale of a time shooting
guns, flying helicopters and delivering self-referential lines of dialogue
whilst trying not to get upstaged by a CGI ape.
Let's be honest, pretty much
everything here is either a meticulously planned set-piece or a thinly veiled
segue to the next one; those set-pieces are great fun though. Commandos in the
woods, apes on a plane and the obligatory three way Godzilla ending all fairly
doused in the action tropes you know and love; there are a couple of surprises
along the way but not exactly game-changing plot twists. The standard pantomime
‘it’s behind you’ with added wolf slobber rears its mutated and toothy head, as
well as the good old fashioned ‘brainwashed protagonist being brought back by
the memory of his friendship with his best buddy’ and the now classic ‘I think
they missed all my vital organs’ reason for surviving a bullet to the abdomen,
despite the fact that his intestinal tract would now be a swilling mess of offal,
slowly oozing vital fluids and gastric juices. Walk it off son.
I couldn’t help but really enjoy it.
It’s by no means a clever movie, but it isn’t pretending to be; it’s a bunch of
humungofied predacious animals battering seven shades out of each other and the
city while the Rock runs around shooting at them trying to save his brother
from a simian mother. It’s glorious, ridiculous, explosive-ridden crap, which
as all right-thinking individuals know, is the best kind.
*Apparently the rat appeared in at least the Atari Lynx version. Well played, sneaky Hollywood types.
No comments:
Post a Comment