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Monday, 21 May 2018

For the bedazzlement of plebs.


A few years ago a good friend and comic shop colleague of mine coined the phrase pleb-dazzle. I'm not sure if he invented it or heard it elsewhere (I like to think the former) but it struck me as an excellent way to describe roughly 90% of the tat that we sold and about 90% of the franchises that tat was attached to. The first time I came across it was in reference to Afro Samurai which people were losing their shit over and in his esteemed opinion at least, wasn't worth the acetate it was painted on. That's the defining feature of pleb-dazzle: on the very thin veneer of the surface, it looks like it might be decent but if you scratch that surface for more than a second, turgid lumps of tired old crap tumble out. The plebs however, never scratch that surface, or if they do they don't recognise crap when they see it or when it lands all over their shoes.

Batman: Ninja is unfettered pleb-dazzle. In fact it shines so brightly amongst other pleb-dazzle, they've crowned it King, complete with crown, sceptre and ceremonial garb. Just like Starscream in Transformers: The Movie though, it will be short lived as the next ill-conceived turd-fest emerges from the dark recesses of some marketing executives tortured psyche, but now, Batman: Ninja enjoys all the heady privileges that royalty deserves. The hype-train was incredibly strong for this one. The trailer emerged in a sea foam of frothing at the loins from the barren corners of the internet where the real nerds hang out and despite coming from very much out of left field, there was a clamour of anticipation. Batman you say? In feudal Japan? With all his arch enemies redesigned to the style of the time? How could it possibly go wrong? Oh boy...

Let's start with the obvious, before we even get into things such as plot or script or voice acting (all three of which are employed incredibly loosely here); Batman: Ninja suffers from a distinct and notable lack of actual ninja. In fact, our titular hero doesn't do any traditional ninja related activities other than disappearing in a cloud of smoke which is kind of his schtick anyway. There is one slightly clever moment where he realises he doesn't have any tall buildings to grapple out of trouble onto, but after that... nada. I can only assume Batman: Samurai didn't have the right ring to it or they struggled to work out how to get Batman poisoning his enemies in their sleep, assassinating Shogun for the highest bidder and generally being looked down upon by most of the warrior classes for being a sneaky little mercenary shit. Let's be honest, artists have done what artists do; someone somewhere (here meaning many people all over the internet) have redesigned Batman as a cowboy, demon, pirate, accountant, taxidermist, Golf Pro, you name it. It was only a matter of time before somebody did ninja (or samurai, whatever) and then ran with it. Design-wise, this isn't bad, but it's pretty derivative and doesn't really make me want to buy action figures, which let's face it, is the real acid test of any good cartoon.

Assuming that there is indeed more to life than action figures and cartoons, and more to cartoons than good design, you might have thought they'd have put some time into this magical thing I believe screenwriters refer to as plot. I imagine at some point there was a meeting which had a heated debate over how to transport modern day Batman and all his best arch villains into feudal Japan, but I can only assume it took place late on a Friday when everyone was about to finish for the week. Gorilla Grodd builds a time machine, shoots all the bad guys into the past (and half way across the globe, because reasons) as well as a bunch of good guys and Batman somehow arrives two years later than everyone else, just so they can explain why Robin now has a stupid looking haircut and a monkey sidekick. All the bad guys have taken over as shogun and are all building giant transforming fortresses to battle each other. It's an overly simple set up for an ultimately unfulfilling pay off, but most of all its just chock full of stuff that make exactly no sense whatsoever. Aside from the random coincidence of all of the major players being in the same place at the same time, we get Batman asking the thugs who they work for when they're wearing very clear and recognisable Joker masks, a middle section where the Joker has deliberately hypnotised himself into memory loss so he can trick Batman into leaving him alone to grow poisonous gas flowers which looks like it was animated while everyone was high on Quaaludes, Grodd switching allegiances because the Joker stole his thunder, all of the bad guys fortresses joining together like Voltron, Grodd's army of monkeys who apparently have morphing powers themselves and are apparently also capable of merging with all the bats in Japan to form a giant Batman. The whole thing is a monstrous mess.

There has been a lot of praise for the animation style though it would appear, but I can't even really say it's the one saving grace here. I understand it's a painstaking and long winded process, taking hours of dedication and graft to produce mere seconds of film but somehow they've made it look the opposite, like they did the hard design work then just punched it into a computer on auto-animate mode. The best way I can think to describe it is like an extended video game cut screen; you'd forgive the slightly jerky animation and overly high concept plot if you were running around as Batman yourself beating up other samurai and collecting parts of a time machine to get you home. As a movie though? It really is just here to dazzle the plebs.


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